PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES
PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES
Blog Article
RomeLab is a multidisciplinary working group at UCLA that uses the city of Rome as a laboratory for the exploration of research approaches and dissemination practices centered on the intersection of space and time in antiquity.In this paper we present a multiplatform workflow for the rapid-prototyping of historical cityscapes through the use of geographic information systems, procedural modeling, and interactive game development.Our workflow begins by aggregating archaeological data in Love Oil a GIS database.
Next, 3D building models are generated from the ArcMap shapefiles in Esri CityEngine using procedural modeling techniques.A GIS-based terrain model is also adjusted in CityEngine to fit the building elevations.Finally, the terrain and city models are combined in Unity, a game engine which we used to produce web-based interactive environments which are linked to the GIS data using keyhole markup language (KML).
The goal of our workflow is to demonstrate that knowledge generated within a first-person virtual world experience can inform the evaluation of BEACH WAVES SUGAR SPRAY data derived from textual and archaeological sources, and vice versa.